
Wolfenstein became a hit, and the “F.P.S.” genre has been popular ever since.
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The following year, id Software put out a free demo version of a similar game, Wolfenstein 3-D, in which players fought off Nazi mutants and a cyborg Hitler. It was a reaction that we’d never seen in any other form of video-gaming.” Still, Catacomb 3-D was not widely distributed. They would literally fall out of their chair or jump away from the keyboard. “We’d watch people creeping around a corner, turning with the arrow keys, and then a door would open, and there would be a big troll right there, and people would scream. “It was more powerful than I expected,” Carmack said. That shift changed the way that people played. But for Catacomb 3-D, they swapped the standard bird’s-eye view for one in which the player saw only what his character might see - slime-soaked walls to his left and right, beasties up ahead. In many ways, it wasn’t that new or different: “You ran around, you shot things at monsters, you picked up health and bonus items, you got to the end of the level and went to the next one with a different layout,” Carmack said. That era ended in November 1991, when Carmack and his colleagues at id Software put out a program called Catacomb 3-D. But you were still controlling a tiny little thing on the screen.” Maybe it did some cute things that made you smile. “In a typical game of that time, your character was maybe 16-by-16 pixels in an overhead view. DOOM single player did not disappoint.“It was like playing with dolls,” says the video-game designer and 3-D graphics creator John Carmack, thinking back to the computer entertainments before Call of Duty, Halo, Doom and all the other “first-person-shooter” games. This game definitely has the most intense single player fights of any FPS I've played in a long time, if not ever. So instead of running from a battle to find more health/ammo/armor (or let in regenerate cough COD/Halo 2+/etc.) when it gets too intense, you dive right in the middle of it. You pretty much need to perform them to get health/armor or ammo. They are a new and interesting mechanic added to the FPS realm. Glory kills are't some boring scripted melee attack that keeps you invincible. Nice to play a modern fast paced shooter that isn't a cover shooter.

Very challenging fights, excellent graphics. I'm like 75% done with the single player campaign.
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Feels too consoleified for the PC guys :( You can't bunny-hop or carry momentum like you can in Quake.

Its still very good, but it isn't what all the Quake veterans wanted (myself included). I've been a Doom fan since the 3.5" floppy share ware days, I bought Doom a couple days after, I like it. I bought Halo 5 day of release, it sucked, total disappointment.

I'm a huge Halo fan, games, books, shows, etc. You can't stay on the sidelines, you have to get into the heat of the action. When you go through an air lock after passing a stock pile of health, ammo, and armor, and the metal music starts up, you know E36 M3s about to get real, you absolutely cannot camp, you have to run and gun, and melee. The new game is more of a Doom styled Halo-Quake hybrid, it's not as dark or foreboding as previous games, it's a little predictable, but way more fast paced than you're typical shooter, and a breath of fresh air compared to all the Call of Duty-esque games of the past 4 or 5 years. There's a ton of different grotesque and super violent ways to dispatch of demons.
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Your mission is simple: defeat your enemies to reach the big boss and move on to the next level Make sure to work on your aim as you'll earn more for every headshot, allowing you to collect coins to upgrade your armor and guns. ripping a skull out from behind, or an arm off from the side, or curb stomping a skull in a corridor. is a modern twist on a classic level-based shooting game. Direction of attack and surroundings play the biggest role, i.e. I'm sure there are a finite number of styles of Glory Kills, but there are so many variables resulting in different style of kill, I'm still finding new ways to Glory Kill baddies. The more awesome the Glory Kill the better the stuff. The chainsaw is a guarantee for large quantities of ammo and health drops, but it's only good for about 3 kills before needing fuel. Doing so typically drops health globes, sometimes ammo.

I guess technically they are scripted, but you don't have to melee, and when you do you want to do it as a "Glory Kill," you knock the bad guy's health down with weapons or melee until the bad guy kind of glows with an orange shimmer, then you melee. Apparently the doom reboot involves jumping from scripted melee attack to scripted melee attack so that you remain invincible.
